AI Insights · Timothy · October 2022
Top 5 Snake Games on Android in Guatemala Q3 2022
The top snake games on Android in Guatemala saw varied performance in Q3 2022, with notable trends in downloads and active users.
During the third quarter of 2022, the top five snake games on the Android platform in Guatemala showed diverse trends in downloads and active user metrics. Here’s a closer look at their performance:
Snake.io - Fun Snake .io Games from Kooapps Games experienced an increase in weekly downloads, peaking at approximately 14.4K in the first week of August. However, the downloads gradually declined to about 8K by the end of September. The game also saw a steady rise in weekly active users, reaching a high of around 119.6K in early August before tapering off to approximately 101.9K by the end of the quarter. Weekly revenue remained minimal, with occasional peaks of $3.
Snake Lite - Snake Game by Hippo Lab saw a consistent upward trend in weekly downloads, starting from around 4.4K at the end of June and reaching nearly 9.9K by the end of September. The weekly active users followed a similar pattern, rising from about 13.9K to 24.4K over the same period. This game did not generate any revenue during the quarter.
slither.io by Lowtech Studios had a downward trend in weekly downloads, starting at approximately 4.3K in late June and decreasing to around 1.7K by the end of September. The weekly active users also declined from about 41.1K to 24.9K. There was no revenue generated during this period.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES maintained relatively stable weekly downloads, fluctuating between 1.8K and 2.9K throughout the quarter. The weekly active users remained consistent, with minor variations, hovering around 29K to 31K. Revenue was minimal, with peaks of $3 and $2 in the last two weeks of September.
Snake Arena: Snake Game 3D, also from CASUAL AZUR GAMES, showed a mixed trend in weekly downloads. The game experienced a significant spike to about 3.2K in mid-September, followed by a drop to around 1.5K by the end of the month. The weekly active users reflected a similar pattern, rising to approximately 6.6K in mid-September before decreasing to about 5K. This game did not generate any revenue during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.